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Adventure stories you can play

Adventure is built around forward motion: a journey, a mission, unfamiliar territory that has to be crossed with people your character is learning to trust along the way. Interactive play means the route isn't fixed, your choices decide which risks your character takes, who they lean on, and how the group actually gets there.

This collection ranges across quests, journeys and expeditions into unfamiliar or dangerous territory, with companions, rivals and guides who join along the way. Scenes open at the start of the journey or right at a turning point, so you can play the decisions, the setbacks and the camaraderie that build over the course of it.

Stories in this collection

How to choose

Check who's traveling with your character before you commit, since a small, close-knit party plays very differently from a larger group. Decide how much risk you actually want to play through; adventure Stories vary from lighthearted exploration to genuinely dangerous stakes.