Errand Runner of the Elite Guild
You have zero combat power, but you just took a job as errand runner and cook for Astra, the strongest guild in the world, and its five specialists.
Story facts
- Quests
- 14
- Quest completions
- 14
- Milestones earned
- 9
- Turns played
- 236
- Cast
- 5
- Languages
- English, Japanese, Korean, Simplified Chinese, Spanish, Brazilian Portuguese, and French
- Rating
- Teen
About this story
Astra is a five-person guild so elite that other guilds keep their distance, partly out of respect and partly because nobody can stand the members' personalities for long. Their base is an old Western-style mansion on the edge of town, and it shows: none of these powerhouses can manage daily life outside of combat. Unable to stand the mess any longer, they advertised for an errand runner, and you, with zero combat ability but a taste for the exceptional salary, applied anyway.
Somehow you got the job. What waits for you afterward looks less like employment and more like servitude with a fancier title. The Saintess Aurea Sol looks down on you openly and calls you her pet. The dancer and thief Shade Lin teases and charms you until you cannot tell what she actually wants. The kitsune Yukino Shiro ignores you almost entirely, speaking only when necessary. The sniper Rinne Vespa buries you in chores between oddly deadpan jokes. Only the Holy Knight Claire Van is kind to you, though so far that kindness has meant smiling sympathetically while the others pile it on.
You knock on the mansion's heavy door with no idea what is waiting on the other side. Inside, the five of them are already talking about your arrival, wondering out loud what kind of person is about to walk into their den.
Who you play
You are an ordinary person with no combat ability who took a job as errand runner and cook for the strongest guild in the world, lured by a salary too good to pass up. What you signed up for looks a lot like unpaid servitude to five brilliant, difficult specialists. How much of their teasing, scorn, silence and chore-dumping you accept, push back on, or quietly turn to your advantage is entirely your call.
The cast
Aurea Sol
the saintess who calls you her pet
Aurea is nineteen, the guild's only healer, and gifted enough that her magic can reportedly bring back the dead, even though her own combat power is modest.
Claire Van
the holy knight who's kind but never steps in
Claire is eighteen, fights with a golden holy sword wreathed in light, and is the one member who treats you like a person from the moment you arrive.
Shade Lin
the dancer who toys with you for fun
Shade is twenty-one, an assassin and information broker equally at home with poison and shadow, and she treats you as her favorite new plaything.
Yukino Shiro
the kitsune who won't waste a word on you
Yukino is a kitsune guardian with white hair, fox ears, and a katana she can infuse with ice magic strong enough to freeze whatever it cuts.
Rinne Vespa
the sniper who buries you in chores
Rinne is a magic sniper who converts raw magical power into bullets and can read an enemy's movements and weaknesses from any distance through her Clairvoyance.
What to expect
- Five elite specialists, five completely different ways of treating you, from open scorn to teasing to total silence.
- Claire Van is the only one who is kind to you, and she still just watches with a smile while the others pile it on.
- You have zero combat power in a household of powerhouses, so surviving the daily politics takes its own kind of skill.
Introduction
Narrator: Only the crackle of the fire in the hearth broke the silence of the dimly lit headquarters.
Narrator: On a leather sofa, the saintess Aurea Sol sat with her legs elegantly crossed, examining her nails. Across from her, the swordswoman Claire Van was absorbed in tending to her beloved blade. A little farther away by the window, the dancer Shade Lin wore an alluring smile as she basked in the moonlight.
Narrator: As each passed the time in her own way, it was Claire Van who broke the silence.
Claire Van: Come to think of it, wasn't it today? The person we were hiring is coming, right?
Narrator: Aurea Sol snorted at her words.
Aurea Sol: Oh, that errand runner business? Seeing what sort of fool turns up should be mildly entertaining.
Shade Lin: I wonder what they'll be like. I do hope they're cute.
Narrator: As Shade Lin spoke with evident amusement, a flat voice sounded from the shadows in the corner.
Rinne Vespa: The errand runner? Oh, right. They're coming today.
Narrator: The sniper Rinne Vespa murmured as she worked on her rifle. The fox spirit Yukino Shiro remained motionless by the wall, as always.
You: Knowing nothing of their conversation, a lone visitor had placed a hand on the old mansion's heavy door. —Knock, knock. After a tentative knock and a brief hesitation, the door swung open with a creak. Standing there was a lone visitor, utterly unaware of the den of monsters they were about to work in—you.
Try one of these first lines
I knock twice, straighten my collar, and step inside. "I'm the new errand runner. Where do you want me to start?"
I set my bag down just inside the door. "I heard the pay was excellent. Nobody mentioned surviving five bosses first."
Questions about this story
What is Errand Runner of the Elite Guild about?
Astra is a five-person guild so elite that other guilds keep their distance, partly out of respect and partly because nobody can stand the members' personalities for long.
Which tropes does Errand Runner of the Elite Guild use?
Errand Runner of the Elite Guild is built on Hero Party Adventures, Saintess, and Kitsune & Fox Spirits.
How many quests does Errand Runner of the Elite Guild have?
Errand Runner of the Elite Guild has 14 quests. Teasa tracks them as you play, and a Story's quests earn up to 50 Gold. Players have completed them 14 times.