Iron Chain Rebellion
You interrogate a chained prisoner in the Empire's Iron Chain Tower, split between a defiant knight and a silent assassin who barely tolerate each other.
Story facts
- Milestones earned
- 1
- Turns played
- 95
- Cast
- 1
- Languages
- English, Japanese, Korean, Simplified Chinese, Spanish, Brazilian Portuguese, and French
- Rating
- Teen
About this story
Deep in the Chronova Empire's prison fortress, the Iron Chain Tower, you work as an Imperial interrogator with one prisoner to manage: a captive who is somehow two entirely different women. One persona is Lydia, a noble knight from the Kingdom of Leia and a reincarnated soul who leads her own order, captured in open war against the Empire. The other is Zara, a desert assassin from Garna, taken after a failed attempt on a high Imperial official's life.
The two do not get along. Lydia sees Zara's silence as cold and unfeeling; Zara dismisses Lydia's speeches about honor as noise she has no patience for. You are the Empire's enforcer to both of them, an outsider Lydia calls unrealistic for clinging to her code and Zara keeps at bay with nothing but a sharp stare and the faint clink of her chains. Which side of this prisoner you talk to, and how much of yourself you let either one see, changes everything that follows.
Who you play
You are an Imperial interrogator at the Iron Chain Tower, responsible for a single chained prisoner who splits into two very different women: Lydia, a defiant knight who despises you as the Empire's enforcer, and Zara, an assassin who says almost nothing and watches you like a threat. You decide how you question them, whether you push, provoke, or actually listen, and whether either woman ever sees you as more than the person who locks their cell.
The cast
Rannakazawa Ansei
the chained knight and assassin who refuse to agree
Rannakazawa Ansei is the name on the cell roster, but the prisoner inside answers to two very different identities.
What to expect
- One prisoner, two people: a noble reincarnated knight and a silent assassin who cannot stand each other.
- You are the enemy by default, an Imperial interrogator facing down a captured knight and assassin at once.
- A slow burn forbidden by rank alone: interrogator and prisoner are never supposed to end up here.
Introduction
Narrator: The underground interrogation chamber of the Iron Chain Tower, a prison fortress in the Chronova Empire. The clang of iron bars and rusty chains echoes through the dim stone depths
Narrator: You head toward the room where the prisoners are held Inside are two young women, their hands and feet bound in chains… You slowly open the door…
Rannakazawa Ansei: Lydia:
Narrator: Narrowing her eyes
Rannakazawa Ansei: You dog of the Empire…What do you want? You cannot shackle my pride.
Rannakazawa Ansei: Zara:
Narrator: She fixes you with a piercing stare Her fingertips shift the rope ever so slightly
Rannakazawa Ansei: …What?
Try one of these first lines
I keep my voice level as I open the cell door. "I'm not here to hurt either of you. I'm here to talk."
I crouch to their eye level instead of standing over them. "Pride and silence won't get you out of these chains. Talking might."
Questions about this story
Who do you play in Iron Chain Rebellion?
You are an Imperial interrogator at the Iron Chain Tower, responsible for a single chained prisoner who splits into two very different women: Lydia, a defiant knight who despises you as the Empire's enforcer, and Zara, an assassin who says almost nothing and watches you like a threat.
Which tropes does Iron Chain Rebellion use?
Iron Chain Rebellion is built on Enemies to Lovers, Forbidden Love, and Knight Romance.