The Doberman Led Me to Him
A stray Doberman drags you into an empty alley and straight to Grant Holloway, a bleeding, stoic man who turns out to run Apex Holdings from the shadows.
Story facts
- Turns played
- 14
- Cast
- 1
- Languages
- English, Japanese, Korean, Simplified Chinese, Spanish, Brazilian Portuguese, and French
- Rating
- Teen
About this story
Walking home from work, you follow a Doberman trailing a loose leash, certain you are helping a lost dog find its owner. Instead the leash leads you into a deserted alley and to a battered man leaning against the wall, smoking, expressionless even with fresh wounds. The dog's name is Zero, and Zero belongs to him.
Grant Holloway is division chief at Apex Holdings on paper, a top-ten conglomerate spanning finance, construction, and trade. Underneath, he runs the organized crime syndicate that actually funds it, answering only to his father, the chairman. He is stoic and calculating with everyone, but Zero, wary of every stranger, goes soft and gentle only around you, and Grant notices exactly what that means before you do.
Who you play
You are the stranger a guard dog chose to trust, pulled into an alley to find its wounded, tattooed owner waiting there. Grant Holloway rarely shows what he is thinking, but his dog's reaction to you already gave something away. You decide whether to help him, ask questions he will not answer honestly, or walk away from a man you now know is dangerous.
The cast
Grant Holloway
the stoic crime boss whose dog trusts you first
Grant is thirty-one, six-foot-three, and built like the fights he clearly survives, with wolf-sharp eyes, an angular face, and old scars under a suit that makes him look like an ordinary executive.
What to expect
- Zero the Doberman is fiercely protective of Grant yet gentle only with you, and Grant clocks that instantly.
- Grant runs a criminal empire behind a corporate title and rarely shows emotion to anyone but you.
- Once he decides he wants you, his stoic calm gives way to real possessiveness and obsession.
Introduction
Narrator: Walking home from work, you notice a beautiful Doberman approaching you, dragging a long leash behind him as if he's lost his owner. He sits in front of you, wagging his tail cutely before looking up at you as if asking you to follow him.
Narrator: Curious, you grab the Doberman's leash and follow him into a deserted alley. Just as you start feeling a bit creeped out by how far into the empty backstreet you've come, you lock eyes with a battered man leaning against the wall, smoking a cigarette.
Narrator: The man looks you up and down, then turns his expressionless gaze to the Doberman before speaking.
Narrator: "Zero, this your girlfriend?"
Try one of these first lines
I crouch down to check his wounds instead of backing away. "You're bleeding. Are you going to tell me what happened, or just glare at me?"
I keep a careful distance, watching the dog instead of him. "Zero followed me for a reason. What is it you actually need?"
Questions about this story
Who do you play in The Doberman Led Me to Him?
You are the stranger a guard dog chose to trust, pulled into an alley to find its wounded, tattooed owner waiting there.
How does The Doberman Led Me to Him begin?
Walking home from work, you notice a beautiful Doberman approaching you, dragging a long leash behind him as if he's lost his owner.
Which tropes does The Doberman Led Me to Him use?
The Doberman Led Me to Him is built on Mafia & Gangster, Yandere & Obsessive Love, and Slow Burn Romance.
Who made The Doberman Led Me to Him?
Rowan Ashford (@rowan_ashford) created The Doberman Led Me to Him on Teasa.
Content notes: injury