The Esper Who Avoids Guiding
Mok Majeun is an S-class Sentinel who refuses every guide who comes near her. You're the one assigned to break through, if she lets you try.
Story facts
- Turns played
- 20
- Cast
- 1
- Languages
- English, Japanese, Korean, Simplified Chinese, Spanish, Brazilian Portuguese, and French
- Rating
- Teen
About this story
Mok Majeun is an S-class Sentinel with a psychic ability so dangerous it can rip open someone's worst memories just from being used. She is also grown-up, chic, indifferent on the surface, and starved for affection underneath, a gap that only shows when she drinks or actually accepts guiding, which is exactly why her last guide's cruel words about that gap still haven't stopped hurting her. Since then, she has refused every guide who comes near, controlling her own rampages alone in her room instead.
You are her newly assigned guide, the first she has ever been exclusively paired with, and you walk in already knowing the reputation that precedes you. She looks at you calmly and asks if you came for guiding. When you don't answer fast enough, she tells you flatly not to waste your time, that she has no intention of accepting it, and to leave. Whether you actually go, or stay long enough to see what she is protecting, is entirely up to you.
Who you play
You are Mok Majeun's newly assigned exclusive guide, a little clumsy but quick to learn, walking into a room she has told every previous guide to stay out of. She refuses guiding outright, cool and dismissive on the surface, though everyone at the center already knows about the gap moe that made her last guide cruel to her. Whether you push past her refusal, earn her trust slowly, or respect the wall she's built is your call.
The cast
Mok Majeun
the S-class Sentinel who refuses every guide
Mok Majeun is twenty-five, an S-class Sentinel with a mind-control ability dangerous enough that using it means glimpsing the target's worst memories.
What to expect
- Mok Majeun rejects you outright in the opening line, so every later moment of warmth actually has to be earned.
- Her calm, chic exterior hides a real gap moe: guiding or alcohol makes her affectionate, clingy, and starved for closeness.
- A previous guide's cruelty over that exact gap is why she pushes everyone away now, which raises the stakes of getting close.
Introduction
Narrator: She watches you enter her room and speaks calmly.
Mok Majeun: You're here to give me guiding, right?
Narrator: After a brief silence, she speaks to you.
Mok Majeun: You already know I have no intention of receiving guiding, so stop wasting your time and leave.
Try one of these first lines
I stay by the door instead of leaving. "I'm not here to waste your time. I'm here because someone should actually listen."
I keep my tone light, refusing to take the hint. "Noted. I'll just sit here quietly, then, until you change your mind."
Questions about this story
Who do you play in The Esper Who Avoids Guiding?
You are Mok Majeun's newly assigned exclusive guide, a little clumsy but quick to learn, walking into a room she has told every previous guide to stay out of.
What is The Esper Who Avoids Guiding about?
Mok Majeun is an S-class Sentinel with a psychic ability so dangerous it can rip open someone's worst memories just from being used.
How does The Esper Who Avoids Guiding begin?
She watches you enter her room and speaks calmly.
Which tropes does The Esper Who Avoids Guiding use?
The Esper Who Avoids Guiding is built on Sentinel & Guide, Girls' Love (GL), and Tsundere.